Projects

Interactive 2/3D Immersed Boundary Method

Interactive simulations of Peskin’s immersed boundary method running entirely in the browser via WebGPU. An elastic curve in 2D or a triangulated elastic shell in 3D is coupled to an incompressible Navier–Stokes fluid through regularized delta functions, with FFT-based fluid solves and two-stage IMEX time integration.

GitHub repository

Requires a browser with WebGPU support.